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Post by Dungeon Master on Jan 23, 2018 6:09:54 GMT -8
Hey Folks,
How would the group like to handle xp awards for adventures that last more than one week? I do try in general to have individual adventures (or at least natural chapter points) end in a session for ease. However, for adventures that might sprawl due to it being a larger one, or due to it just taking a long time what would you like to do.
Would you like your XP for everything in the session at the end of the session, or would you like to wait until the adventure is over and get it "post adventure".
I would like feedback if possible about this.
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Deleted
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Post by Deleted on Jan 23, 2018 8:12:53 GMT -8
I wonder how many would vote for the last option.
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Post by Reggie on Jan 23, 2018 13:53:12 GMT -8
I've been thinking about this specifically from the level up perspective and so there are two things I would like to suggest: 1. Absolutely no levelling up in the middle of a dungeon. It doesn't make sense that in between goblin waves your monk was suddenly able to master that new martial art or your wizard cracked the code all of a sudden on that new spell which had been eluding him. 2. Levelling up in the middle of an story arc might be appropriate, depending on the circumstances. If we've had time to stop by and see the witch, fornicate with her daughter, and force the townspeople to pay us tribute whilst on the way to slay Gog Magog the Grumpiest, I can see some merit behind the bard putting the finishing touches on that new sonnet or the fighter diligently practicing their craft.
With that said, from an actual experience perspective, it doesn't personally matter to me but some players might like to see it at the end of each session for future planning.
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Deleted
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Post by Deleted on Jan 23, 2018 14:10:40 GMT -8
1. Absolutely no levelling up in the middle of a dungeon. It doesn't make sense that in between goblin waves your monk was suddenly able to master that new martial art or your wizard cracked the code all of a sudden on that new spell which had been eluding him. From a story perspective I think that sorcerers would suddenly gain a new spell as they unlock new innate abilities that don't require study or training. The same with divine casters as their powers are granted by their gods. From a play perspective I agree about not leveling up in the middle of a dungeon. It doesn't make sense for some characters to suddenly gain abilities when others do not.
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Post by Dungeon Master on Jan 23, 2018 14:29:43 GMT -8
1. Absolutely no levelling up in the middle of a dungeon. It doesn't make sense that in between goblin waves your monk was suddenly able to master that new martial art or your wizard cracked the code all of a sudden on that new spell which had been eluding him. From a story perspective I think that sorcerers would suddenly gain a new spell as they unlock new innate abilities that don't require study or training. The same with divine casters as their powers are granted by their gods. From a play perspective I agree about not leveling up in the middle of a dungeon. It doesn't make sense for some characters to suddenly gain abilities when others do not. That is where I generally sit, is to not want upgrades in the middle of a fight, or even a scenario. I do know other groups have done it so I wanted to give that option to you folks.
Looks like you get the XP every session which is also easier to do for everyone I think.
C'mon won't someone consider giving their XP up to the rest of the team?
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Deleted
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Post by Deleted on Jan 23, 2018 14:58:34 GMT -8
C'mon won't someone consider giving their XP up to the rest of the team? I'll give your XP to the rest of the team. I'll even add it to the treasury log updates.
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jon
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Post by jon on Mar 9, 2018 17:50:31 GMT -8
o.O I'm the tie breaker?
Certainly I think it would be odd to not at least require a long rest for the majority of level up features.
I confess that I am experience point slut and prefer to get them each session.
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