Post by Dungeon Master on Nov 18, 2018 4:58:20 GMT -8
The room the group crawls down into is approximately ten feet by ten feet. The room is encircled with a golden line, 15 sets of palm prints line the wall. On the north wall, near the door is a carved relief of a rather plain woman, eyes downcast and lips pursed. The rest of the room reminds you of an entrance foyer in a temple. There are no doors leading south, as if there is normally not a way in here. The ladder is obviously a recent build by the Sahuagin.
Rabbit walks to the corner side of the room opposite the door. Unloading her pack she holds and examines a small wooden building, about the size of the palm of her hand. After looking over it she delicately grabs a ribbon that was hard to notice and pulls, there is a small crack sound and she sets the small model down in the corner. There is a flicker and a full size door and part of a stone cabin seems to jut out of the southern wall. A small window people out from the part of the cabin that extends out of the wall. She quickly opens the door revealing a floor that is level, clean, and dry. In all respects the lodging resembles internally a normal cottage, with a sturdy door, two shuttered windows, and a small fireplace.
The shelter has both a heating and cooling source. The dwelling provides security —it is as strong as a normal stone building. The dwelling resists flames and fire as if it were stone. It is impervious to normal missiles (but not the sort cast by siege engines or giants).
The door, shutters, and even chimney are secure against intrusion, the former two being arcane lock and the latter secured by an iron grate at the top and a narrow flue. In addition, these three areas are protected by an alarm spell. Finally, an unseen servant is conjured to provide service to you for the duration of the shelter.
The secure shelter contains rude furnishings —eight bunks, a trestle table, eight stools, and a writing desk.
Rabbit steps back and smiles at her family standing there, with a hand she motions to the door. "Would you like to come in?"
RABBIT
Rabbit walks to the corner side of the room opposite the door. Unloading her pack she holds and examines a small wooden building, about the size of the palm of her hand. After looking over it she delicately grabs a ribbon that was hard to notice and pulls, there is a small crack sound and she sets the small model down in the corner. There is a flicker and a full size door and part of a stone cabin seems to jut out of the southern wall. A small window people out from the part of the cabin that extends out of the wall. She quickly opens the door revealing a floor that is level, clean, and dry. In all respects the lodging resembles internally a normal cottage, with a sturdy door, two shuttered windows, and a small fireplace.
The shelter has both a heating and cooling source. The dwelling provides security —it is as strong as a normal stone building. The dwelling resists flames and fire as if it were stone. It is impervious to normal missiles (but not the sort cast by siege engines or giants).
The door, shutters, and even chimney are secure against intrusion, the former two being arcane lock and the latter secured by an iron grate at the top and a narrow flue. In addition, these three areas are protected by an alarm spell. Finally, an unseen servant is conjured to provide service to you for the duration of the shelter.
The secure shelter contains rude furnishings —eight bunks, a trestle table, eight stools, and a writing desk.
Rabbit steps back and smiles at her family standing there, with a hand she motions to the door. "Would you like to come in?"
RABBIT